The Sandbox price

in USD
$0.2706
-- (--)
USD
Market cap
$660.63M #69
Circulating supply
2.45B / 3B
All-time high
$8.490
24h volume
$51.53M
3.8 / 5
SANDSAND
USDUSD

About The Sandbox

SAND is the digital currency powering The Sandbox, a virtual world where players can create, own, and monetize gaming experiences. Built on blockchain technology, SAND enables users to buy virtual land, assets, and participate in the platform's economy. The Sandbox combines creativity with play-to-earn mechanics, allowing creators to build and share interactive experiences while earning rewards. SAND is used for transactions, staking, and governance within this growing metaverse ecosystem.
AI insights
Gaming
NFT
CertiK
Last audit: Aug 9, 2023, (UTC+8)

The Sandbox’s price performance

Past year
+9.73%
$0.25
3 months
-3.15%
$0.28
30 days
-10.16%
$0.30
7 days
-6.05%
$0.29
70%
Buying
Updated hourly.
More people are buying SAND than selling on OKX

The Sandbox on socials

Steve Zhao
Steve Zhao
Just nonstop building, @SandboxVR #66 launches today in Nuremberg, Germany 🇩🇪
Scott Adams
Scott Adams
Next time, just ask Scott. The correct answer is 100%.
Owen Gregorian
Owen Gregorian
More people believe in conspiracy theories than you might think - 78.6% agree with at least one conspiratorial idea from the American Conspiratorial Thinking Scale | Cody Mello-Klein, Northeastern University Put on your tinfoil hats: New research finds that belief in conspiracy theories might be more common in the U.S. than you might think. A newly published survey conducted in the aftermath of the July 13, 2024, assassination attempt of then-presidential candidate Donald Trump details how conspiracy theories spread on both sides of the political spectrum—and how many people were quick to become believers. The study is published in the journal PNAS Nexus. "A fair number of people heard about and believe these conspiracies," says David Lazer, a university distinguished professor of political and computer science at Northeastern University and an author on the study. The survey was conducted as part of Lazer's large-scale CHIP50 project very soon after the assassination attempt. As a result, it's one of the best looks yet into how conspiracy theories spread, Lazer says. Almost immediately after the assassination attempt, conspiracy theories about the shooter's motive, political affiliation and backing from outside groups started spreading like wildfire on both sides of the political spectrum. "The 'neat' thing about this was … that we could anticipate that filling the vacuum would be conspiracies on both the left and the right," Lazer says. On the right, there was a theory that the shooting was arranged by Democratic operatives who did not want Trump to win the 2024 election. On the left, another theory started spreading that Republicans staged the assassination attempt to boost Trump's popularity and make him more sympathetic. Unsurprisingly, most of the respondents (95%) had heard about the assassination attempt. However, a significant number of people had also already been exposed to one of the conspiracy theories: 41% had heard the right-leaning conspiracy theory and 53% were aware of the left-leaning conspiracy. Of those who had heard the theory that the shooting was planned by Democratic operatives, 13% thought it was "very likely" to be true and 16% thought it was "somewhat" likely to be true. Meanwhile, 12% of the people who had heard it was planned by Republicans thought it was "very likely" to be true and 17% thought it was "somewhat likely." "It suggests lots of people heard this particular kind of misinformation really quickly, really fast and a non-trivial chunk of the population believes this," Lazer says. Since the event was still fresh in most people's minds, Lazer and his team were also able to track where or how respondents had heard about conspiracy theories. Of those who had heard about the right-leaning conspiracy theory, 53% said they found the information on social media, 32% through interpersonal connections and 28% on TV. A similar pattern emerged with those who heard the left-leaning conspiracy theory: 52% reported hearing about it on social media, 34% through interpersonal networks and 21% on TV. However, if someone hears about a theory, it doesn't necessarily mean they believe it. So, the researcher also dug through the data to see which avenues were most closely correlated with firmer beliefs in conspiracies. "We found that people disproportionately heard it on social media, but if we're talking about converting it into belief, that's more closely associated with personal connection," Lazer says. "If you heard it from someone you know, you were more likely to believe it. In the social sciences, we wouldn't necessarily say that's causal, but it sort of hints at pathways of influence certainly." Taken together with another survey that Lazer conducted with 124,000 people across all 50 states, Lazer's work indicates conspiracy theories might not just be the domain of the stereotypical tinfoil hatters. That work is published in the Journal of Affective Disorders. About 78.6% of respondents in the 50-state survey agreed with at least one conspiratorial idea posed by the four-question standard American Conspiratorial Thinking Scale; 19% agreed with all four. Lazer also found in that survey that conspiratorial thoughts were most prevalent among men ages 25–54, people who graduated from high school but did not receive a college degree and those with depressive symptoms, according to the survey. Lazer says it's imperative to study how these ideas spread because it plays into concerns about misinformation in the U.S. However, it also reveals a broader search for meaning and mistrust in American institutions on both sides of the political spectrum, he explains. "Making sense of this world is tough," Lazer says. "We're trying to make decisions and make sense of the world in ways that are consequential for us individually and collectively. It feels like in many ways that that process of distributed sense-making is breaking down in our country." Read more:
Earlybird
Earlybird
🐣 The 6 companies you can finally get exposure to on @solana. It’s like “6 dudes you’ll meet in college,” but for billions-of-dollars startups 🧵👇

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The Sandbox FAQ

The Sandbox is a virtual world that allows players to build, own and monetize their gaming experiences. The Sandbox is an Ethereum-based gaming platform made up of three core products: VoxEdit, Marketplace, and Game Maker, which all form three critical parts of The Sandbox's ecosystem.

The creators of The Sandbox intended to build an immersive metaverse experience, with the creation of ASSETS, the sale of LAND, and the use of SAND all playing key roles in the network's success.

SAND is The Sandbox's native utility token. SAND is used throughout the ecosystem as the basis for transactions and in-game interactions. It is an ERC-20 token built on the Ethereum blockchain, with a finite supply of 3 billion tokens. Users can buy and sell LAND and ASSETS with SAND, engage in network governance, or stake their SAND for passive revenues.

Easily buy SAND tokens on the OKX cryptocurrency platform. Available trading pairs in the OKX spot trading terminal include SAND/USDT and SAND/USDC.

You can also buy SAND with over 99 fiat currencies by selecting the "Express buy" option. Other popular crypto tokens, such as Bitcoin (BTC), Tether (USDT), and USD Coin (USDC), are also available.

Alternatively, you can swap your existing cryptocurrencies, including XRP (XRP), Cardano (ADA), Solana (SOL), and Chainlink (LINK), for SAND with zero fees and no price slippage by using OKX Convert.

To view the estimated real-time conversion prices between fiat currencies, such as the USD, EUR, GBP, and others, into SAND, visit the OKX Crypto Converter Calculator. OKX's high-liquidity crypto exchange ensures the best prices for your crypto purchases.

Currently, one The Sandbox is worth $0.2706. For answers and insight into The Sandbox's price action, you're in the right place. Explore the latest The Sandbox charts and trade responsibly with OKX.
Cryptocurrencies, such as The Sandbox, are digital assets that operate on a public ledger called blockchains. Learn more about coins and tokens offered on OKX and their different attributes, which includes live prices and real-time charts.
Thanks to the 2008 financial crisis, interest in decentralized finance boomed. Bitcoin offered a novel solution by being a secure digital asset on a decentralized network. Since then, many other tokens such as The Sandbox have been created as well.
Check out our The Sandbox price prediction page to forecast future prices and determine your price targets.

Dive deeper into The Sandbox

Sandbox is a decentralized virtual world on the Ethereum blockchain where you can create, share, and monetize voxel assets and games. The Sandbox is a play-to-earn (P2E) Ethereum-based platform whose creators aim to create an immersive metaverse experience without a centralized authority.

Traditional voxel-based virtual world-building games like Minecraft are centralized games where users have no ownership over their creations or the gameplay. Sandbox solves this issue by allowing players to build and monetize gaming experiences on the Ethereum blockchain.

Unlike traditional games where in-game assets exist on the respective company's server, every object in the Sandbox metaverse is a freely tradable non-fungible token (NFT) on the Ethereum blockchain giving a user complete ownership of the in-game item. Creators within The Sandbox thus have true ownership of their creations via these NFTs. In addition, they are rewarded for their participation with SAND, the network's utility token.

Since The Sandbox ecosystem is powered by the Ethereum blockchain, all smart contract execution, NFT transfers, cryptocurrency transactions, and record-keeping are facilitated by the Ethereum network. This is done via three core products that fuel these functions to help users create their virtual world. They are VoxEdit, Marketplace, and Game Maker.

VoxEdit is a free-to-use voxel modeling package that allows users to create and animate 3D objects. These objects can then be exported into The Sandbox marketplace as in-game ASSETS. The Marketplace is a web-based store that connects buyers and sellers trading Asset NFTs. It allows users to upload, publish and sell their ASSETS as ERC-721 and ERC-1155 tokens.

Lastly, Game Maker enables users to add gameplay mechanics to their voxel assets via visual scripting nodes, allowing users to create an engaging game experience on their purchased plot of LAND. Users can also use Game Maker to place voxel Assets in their Sandbox LAND. LAND can also host contests and events, monetize assets, play and create games, vote in The Sandbox metaverse's governance, and stake SAND tokens. There are a maximum of 166,464 LANDS available.

SAND: The Sandbox's native token

SAND is an ERC-20 token used for transactions within the platform, amongst other things. Players spend SAND to access and play games, buy equipment, and customize their avatars. SAND can also be used to purchase assets and LAND.

Another native token of The Sandbox metaverse is ASSET tokens which can be bought and sold with SAND. Users can create and sell ASSET tokens on the Marketplace as NFTs representing in-game items.

SAND also functions as a governance token. Holders can vote on decisions regarding the future of The Sandbox through the platform's decentralized autonomous organization (DAO).

SAND can also be staked, which allows for earning passive revenues. In addition, staked SAND tokens can also earn yield in the form of valuable Gems and Catalysts, which are used for ASSET creation.

SAND price and tokenomics

SAND is a deflationary token with a finite supply of 3 billion. Of the total supply, 360 million SAND were allocated to the launchpad sale, 17.8 percent were kept for the seed sale round, and 4 percent of SAND tokens were distributed during a strategic sale in July 2020.

From the remaining SAND supply, 12 percent of tokens were given to the Sandbox Foundation, 25.82 percent was allocated for reserves, 19 percent of SAND tokens were distributed to the founders and team, and 10 percent of SAND tokens were paid to advisors.

The seed sale and strategic sale allocation have a 12-month cliff, after which 20 percent of tokens are unlocked every six months.

Revenue generated from The Sandbox is distributed across four stakeholders to ensure continued support to its ecosystem of players and creators. These tokens are distributed to the foundation pool, the staking pool, the company treasury, and the company reserve.

About the founders

The Sandbox project was founded in 2012 by Sébastien Borget, now COO of Sandbox, and CEO Arthur Madrid.

Built by Pixowl, a mobile game development company in San Francisco, Sandbox was initially launched as a 2D mobile game, which over 40 million people downloaded.

In January 2018, Sandbox decided to develop a 3D version of the game on Ethereum. In addition, the Sandbox team wanted to provide players 100 percent ownership over their in-game items and the ability to monetize their gameplay and assets. Later in August 2018, Animoca Brands, the leading blockchain game developer, acquired Pixowl.

To fund their vision, Sandbox raised $6.8 million in three token sales in 2019 and 2020. In addition, the company announced a $2 million grant for creators to create and publish voxel art on the Sandbox platform.

Disclaimer

The social content on this page ("Content"), including but not limited to tweets and statistics provided by LunarCrush, is sourced from third parties and provided "as is" for informational purposes only. OKX does not guarantee the quality or accuracy of the Content, and the Content does not represent the views of OKX. It is not intended to provide (i) investment advice or recommendation; (ii) an offer or solicitation to buy, sell or hold digital assets; or (iii) financial, accounting, legal or tax advice. Digital assets, including stablecoins and NFTs, involve a high degree of risk, can fluctuate greatly. The price and performance of the digital assets are not guaranteed and may change without notice.

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Market cap
$660.63M #69
Circulating supply
2.45B / 3B
All-time high
$8.490
24h volume
$51.53M
3.8 / 5
SANDSAND
USDUSD
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